| Motto | Observed modifier |
|---|---|
| Greed Is Good | +15% pizza price, +20% tip amount, −15% customer patience |
| Tinkerer | Free crate each morning (early-game value) |
| Other tested menus | Movement/interaction speed, tips, rating, purchase/upgrade costs, staff behavior |
There is no one best motto
Mottos are real gameplay modifiers, so “best” depends on whether your bottleneck is money, customer patience, movement or maintenance.
Full Release Video Tested — Greed Is Good: one tested build displayed +15% pizza price, +20% tip amount and -15% customer patience. It is a clear profit-first choice, but the patience penalty makes slow solo service riskier.
Full Release Video Tested — Tinkerer: another full-release playthrough showed a Tinkerer option that grants a free crate each morning. That is attractive early when supplies and upgrades compete for cash.
Other mottos in the tested menus affected movement/interaction speed, tips, rating, purchase/upgrade costs, staff behavior and even pineapple-focused play. Exact modifiers can change by build, so always read the current in-game tooltip before committing.
Pick by playstyle
- Solo beginner: favor patience or convenience if you are still learning the kitchen.
- Confident solo: profit modifiers become stronger once you can serve without losing customers.
- Co-op: movement/interaction bonuses can matter less because tasks are split across players.
- Challenge run: specialized modifiers such as pineapple-focused orders can deliberately trade rating for a themed strategy.
Q&A
Is Greed Is Good worth it?
It is strong for revenue in tested footage, but its customer-patience penalty makes mistakes more expensive.
What does Tinkerer do?
A full-release playthrough showed Tinkerer providing a free crate each morning.
Can motto values change?
Yes. Treat exact numbers as build-specific unless they are documented officially; check the current tooltip.